I'm using OpenGL by itself for the legacy version, and SDL for the main one, with FMod for the sound. I use some horrifying amalgam of C/C++ in MSVC Community. I just work with a Windows 10 Toshiba laptop that isn't notable. What does your day-to-day coding on Dwarf Fortress look like? What languages do you use? What libraries? What IDE, if any? What does your dev machine look like? We've been lucky so far, but we've also had to make some large shifts over the years, whether that's changing jobs or moving to Patreon, or to Steam and itch now, or making crayon drawings, which is somewhat far removed from our video games. And something could always come up that is just too much to handle. Do you find it challenging staying afloat as an indie developer?Īdams: Yeah, a lot of work goes into sticking around, and almost everybody ends up needing to think of creative ways to continue to pay the rent and other basic expenses. I heard the reason was concern over possible future medical costs. Gamasutra: I hear that Dwarf Fortress is coming to Steam and itch.io in a paid version with an easier interface. If a single person created all these things it’d be an amazing achievement Dwarf Fortress is a program that creates all those things on its own.Ĭreator Tarn Adams has agreed to answer some of our questions about the creation of what is still, despite the presence of a number of imitators, an entirely unique game. Its exhaustive calculations create an entire world, with buildings, towns, merchants, rivers, volcanoes, monsters and, of course, dwarves. But unlike some other games, DF feels like it needs everything it requires.
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